{"id":1134,"date":"2025-04-14T14:00:00","date_gmt":"2025-04-14T14:00:00","guid":{"rendered":"http:\/\/philfiddyment.com\/?p=1134"},"modified":"2025-04-15T13:24:57","modified_gmt":"2025-04-15T13:24:57","slug":"review-lunar-remastered-collection-switch-two-of-the-most-charming-rpgs-ever-get-a-fair-if-flawed-port","status":"publish","type":"post","link":"http:\/\/philfiddyment.com\/index.php\/2025\/04\/14\/review-lunar-remastered-collection-switch-two-of-the-most-charming-rpgs-ever-get-a-fair-if-flawed-port\/","title":{"rendered":"Review: Lunar Remastered Collection (Switch) – Two Of The Most Charming RPGs Ever Get A Fair, If Flawed, Port"},"content":{"rendered":"
A Lunar landing.<\/strong><\/p>\n Love and miracles. These are two words that get thrown around a lot when talking about video games, particularly our childhood favourites. But with the Lunar Remastered Collection<\/a>, these are two words that feel more than appropriate.<\/p>\n A combination of rights disagreements between co-developers Studio Alex and Game Arts and the passing of Game Arts co-founder Takeshi Miyaji in 2011 meant that many thought the Lunar<\/strong> series was lost to time, aside from a PSP<\/a> and mobile port<\/a> of the first. But GungHo, of which Game Arts is a subsidiary, has made possible the miraculous.<\/p>\n